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The Modern Vulkan Cookbook

You're reading from  The Modern Vulkan Cookbook

Product type Book
Published in Apr 2024
Publisher Packt
ISBN-13 9781803239989
Pages 334 pages
Edition 1st Edition
Languages
Concepts
Authors (2):
Preetish Kakkar Preetish Kakkar
Profile icon Preetish Kakkar
Mauricio Maurer Mauricio Maurer
Profile icon Mauricio Maurer
View More author details

Table of Contents (12) Chapters

Preface 1. Chapter 1: Vulkan Core Concepts 2. Chapter 2: Working with Modern Vulkan 3. Chapter 3: Implementing GPU-Driven Rendering 4. Chapter 4: Exploring Techniques for Lighting, Shading, and Shadows 5. Chapter 5: Deciphering Order-Independent Transparency 6. Chapter 6: Anti-Aliasing Techniques 7. Chapter 7: Ray Tracing and Hybrid Rendering 8. Chapter 8: Extended Reality with OpenXR 9. Chapter 9: Debugging and Performance Measurement Techniques 10. Index 11. Other Books You May Enjoy

Compiling shaders to SPIR-V

In contrast to OpenGL, which typically compiles shaders from high-level languages into binary format during runtime, Vulkan only supports an intermediate representation called SPIR-V. SPIR-V is a cross-platform, low-level intermediate representation that can be produced from various shading languages.

In this recipe, you will learn how to compile GLSL to SPIR-V using the glslang library.

Getting ready

In this recipe, we use a third-party library that compiles GLSL code into SPIR-V at runtime called glslang. It can be downloaded from https://github.com/KhronosGroup/glslang.git.

In our code, we provide the VulkanCore::ShaderModule class that encapsulates shaders. It provides the ShaderModule::glslToSpirv method (and overloads) that compiles shader source code from GLSL to SPIR-V.

How to do it…

The steps presented here are part of the ShaderModule::glslToSpirv() method. Here’s how it works:

  1. The glslang library needs to...
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