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Mastering Reinforcement Learning with Python

You're reading from  Mastering Reinforcement Learning with Python

Product type Book
Published in Dec 2020
Publisher Packt
ISBN-13 9781838644147
Pages 544 pages
Edition 1st Edition
Languages
Author (1):
Enes Bilgin Enes Bilgin
Profile icon Enes Bilgin

Table of Contents (24) Chapters

Preface 1. Section 1: Reinforcement Learning Foundations
2. Chapter 1: Introduction to Reinforcement Learning 3. Chapter 2: Multi-Armed Bandits 4. Chapter 3: Contextual Bandits 5. Chapter 4: Makings of a Markov Decision Process 6. Chapter 5: Solving the Reinforcement Learning Problem 7. Section 2: Deep Reinforcement Learning
8. Chapter 6: Deep Q-Learning at Scale 9. Chapter 7: Policy-Based Methods 10. Chapter 8: Model-Based Methods 11. Chapter 9: Multi-Agent Reinforcement Learning 12. Section 3: Advanced Topics in RL
13. Chapter 10: Introducing Machine Teaching 14. Chapter 11: Achieving Generalization and Overcoming Partial Observability 15. Chapter 12: Meta-Reinforcement Learning 16. Chapter 13: Exploring Advanced Topics 17. Section 4: Applications of RL
18. Chapter 14: Solving Robot Learning 19. Chapter 15: Supply Chain Management 20. Chapter 16: Personalization, Marketing, and Finance 21. Chapter 17: Smart City and Cybersecurity 22. Chapter 18: Challenges and Future Directions in Reinforcement Learning 23. Other Books You May Enjoy

Chapter 3: Contextual Bandits

A more advanced version of the multi-armed bandit is the contextual bandit (CB) problem, where decisions are tailored to the context they are made in. In the previous chapter, we identified the best performing ad in an online advertising scenario. In doing so, we did not use any information about, for instance, the user persona, age, gender, location, previous visits etc., which would have increased the likelihood of a click. Contextual bandits allow us to leverage such information, which makes them play a central role in commercial personalization and recommendation applications.

Context is similar to a state in a multi-step reinforcement learning (RL) problem, with one key difference. In a multi-step RL problem, the action an agent takes affects the states it is likely to visit in the subsequent steps. For example, while playing tic-tac-toe, an agent's action in the current state changes the board configuration (state) in a particular way, which...

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