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Hands-On Intelligent Agents with OpenAI Gym

You're reading from  Hands-On Intelligent Agents with OpenAI Gym

Product type Book
Published in Jul 2018
Publisher Packt
ISBN-13 9781788836579
Pages 254 pages
Edition 1st Edition
Languages
Author (1):
Palanisamy P Palanisamy P
Profile icon Palanisamy P

Table of Contents (12) Chapters

Preface 1. Introduction to Intelligent Agents and Learning Environments 2. Reinforcement Learning and Deep Reinforcement Learning 3. Getting Started with OpenAI Gym and Deep Reinforcement Learning 4. Exploring the Gym and its Features 5. Implementing your First Learning Agent - Solving the Mountain Car problem 6. Implementing an Intelligent Agent for Optimal Control using Deep Q-Learning 7. Creating Custom OpenAI Gym Environments - CARLA Driving Simulator 8. Implementing an Intelligent - Autonomous Car Driving Agent using Deep Actor-Critic Algorithm 9. Exploring the Learning Environment Landscape - Roboschool, Gym-Retro, StarCraft-II, DeepMindLab 10. Exploring the Learning Algorithm Landscape - DDPG (Actor-Critic), PPO (Policy-Gradient), Rainbow (Value-Based) 11. Other Books You May Enjoy

The deep n-step advantage actor-critic algorithm

In our deep Q-learner-based intelligent agent implementation, we used a deep neural network as the function approximator to represent the action-value function. The agent then used the action-value function to come up with a policy based on the value function. In particular, we used the -greedy algorithm in our implementation. So, we understand that ultimately the agent has to know what actions are good to take given an observation/state. Instead of parametrizing or approximating a state/action action function and then deriving a policy based on that function, can we not parametrize the policy directly? Yes we can! That is the exact idea behind policy gradient methods.

In the following subsections, we will briefly look at policy gradient-based learning methods and then transition to actor-critic methods that combine and make use...

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