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Hands-On Intelligent Agents with OpenAI Gym

You're reading from  Hands-On Intelligent Agents with OpenAI Gym

Product type Book
Published in Jul 2018
Publisher Packt
ISBN-13 9781788836579
Pages 254 pages
Edition 1st Edition
Languages
Author (1):
Palanisamy P Palanisamy P
Profile icon Palanisamy P

Table of Contents (12) Chapters

Preface 1. Introduction to Intelligent Agents and Learning Environments 2. Reinforcement Learning and Deep Reinforcement Learning 3. Getting Started with OpenAI Gym and Deep Reinforcement Learning 4. Exploring the Gym and its Features 5. Implementing your First Learning Agent - Solving the Mountain Car problem 6. Implementing an Intelligent Agent for Optimal Control using Deep Q-Learning 7. Creating Custom OpenAI Gym Environments - CARLA Driving Simulator 8. Implementing an Intelligent - Autonomous Car Driving Agent using Deep Actor-Critic Algorithm 9. Exploring the Learning Environment Landscape - Roboschool, Gym-Retro, StarCraft-II, DeepMindLab 10. Exploring the Learning Algorithm Landscape - DDPG (Actor-Critic), PPO (Policy-Gradient), Rainbow (Value-Based) 11. Other Books You May Enjoy

Implementing a deep Q-learning agent

In this section, we will discuss how we can scale up our shallow Q-learner to a more sophisticated and powerful deep Q-learner-based agent that can learn to act based on raw visual image inputs, which we will use towards the end of this chapter to train agents that play Atari games well. Note that you can train this deep Q-learning agent in any learning environments with a discrete action space. The Atari game environments are one such interesting class of environments that we will use in this book.

We will start with a deep convolutional Q-network implementation and incorporate it into our Q-learner. Then, we will see how we can use the technique of target Q-networks to improve the stability of the deep Q-learner. We will then combine all the techniques we have discussed so far to put together the full implementation of our deep Q learning...

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