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Hands-On Intelligent Agents with OpenAI Gym

You're reading from  Hands-On Intelligent Agents with OpenAI Gym

Product type Book
Published in Jul 2018
Publisher Packt
ISBN-13 9781788836579
Pages 254 pages
Edition 1st Edition
Languages
Author (1):
Palanisamy P Palanisamy P
Profile icon Palanisamy P

Table of Contents (12) Chapters

Preface 1. Introduction to Intelligent Agents and Learning Environments 2. Reinforcement Learning and Deep Reinforcement Learning 3. Getting Started with OpenAI Gym and Deep Reinforcement Learning 4. Exploring the Gym and its Features 5. Implementing your First Learning Agent - Solving the Mountain Car problem 6. Implementing an Intelligent Agent for Optimal Control using Deep Q-Learning 7. Creating Custom OpenAI Gym Environments - CARLA Driving Simulator 8. Implementing an Intelligent - Autonomous Car Driving Agent using Deep Actor-Critic Algorithm 9. Exploring the Learning Environment Landscape - Roboschool, Gym-Retro, StarCraft-II, DeepMindLab 10. Exploring the Learning Algorithm Landscape - DDPG (Actor-Critic), PPO (Policy-Gradient), Rainbow (Value-Based) 11. Other Books You May Enjoy

Planning with dynamic programming

Dynamic programming is a very general method to efficiently solve problems that can be decomposed into overlapping sub-problems. If you have used any type of recursive function in your code, you might have already got some preliminary flavor of dynamic programming. Dynamic programming, in simple terms, tries to cache or store the results of sub-problems so that they can be used later if required, instead of computing the results again.

Okay, so how is that relevant here, you may ask. Well, they are pretty useful for solving a fully defined MDP, which means that an agent can find the most optimal way to act in an environment to achieve the highest reward using dynamic programming if it has full knowledge of the MDP! In the following table, you will find a concise summary of what the inputs and outputs are when we are interested in sequential prediction...

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