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Generative AI with Python and TensorFlow 2

You're reading from  Generative AI with Python and TensorFlow 2

Product type Book
Published in Apr 2021
Publisher Packt
ISBN-13 9781800200883
Pages 488 pages
Edition 1st Edition
Languages
Authors (2):
Joseph Babcock Joseph Babcock
Profile icon Joseph Babcock
Raghav Bali Raghav Bali
Profile icon Raghav Bali
View More author details

Table of Contents (16) Chapters

Preface 1. An Introduction to Generative AI: "Drawing" Data from Models 2. Setting Up a TensorFlow Lab 3. Building Blocks of Deep Neural Networks 4. Teaching Networks to Generate Digits 5. Painting Pictures with Neural Networks Using VAEs 6. Image Generation with GANs 7. Style Transfer with GANs 8. Deepfakes with GANs 9. The Rise of Methods for Text Generation 10. NLP 2.0: Using Transformers to Generate Text 11. Composing Music with Generative Models 12. Play Video Games with Generative AI: GAIL 13. Emerging Applications in Generative AI 14. Other Books You May Enjoy
15. Index

Summary

In this chapter, we explored another application of generative models in reinforcement learning. First, we described how RL allows us to learn the behavior of an agent in an environment, and how deep neural networks allowed Q-learning to scale to complex environments with extremely large observation and action spaces.

We then discussed inverse reinforcement learning, and how it varies from RL by "inverting" the problem and attempting to "learn by example." We discussed how the problem of trying to compare a proposed and expert network can be scored using entropy, and how a particular, regularized version of this entropy loss has a similar form as the GAN problem we studied in Chapter 6, called GAIL (Generative Adversarial Imitation Learning). We saw how GAIL is but one of many possible formulations of this general idea, using different loss functions. Finally, we implemented GAIL using the bullet-gym physics simulator and OpenAI Gym.

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