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Generative AI with Python and TensorFlow 2

You're reading from  Generative AI with Python and TensorFlow 2

Product type Book
Published in Apr 2021
Publisher Packt
ISBN-13 9781800200883
Pages 488 pages
Edition 1st Edition
Languages
Authors (2):
Joseph Babcock Joseph Babcock
Profile icon Joseph Babcock
Raghav Bali Raghav Bali
Profile icon Raghav Bali
View More author details

Table of Contents (16) Chapters

Preface 1. An Introduction to Generative AI: "Drawing" Data from Models 2. Setting Up a TensorFlow Lab 3. Building Blocks of Deep Neural Networks 4. Teaching Networks to Generate Digits 5. Painting Pictures with Neural Networks Using VAEs 6. Image Generation with GANs 7. Style Transfer with GANs 8. Deepfakes with GANs 9. The Rise of Methods for Text Generation 10. NLP 2.0: Using Transformers to Generate Text 11. Composing Music with Generative Models 12. Play Video Games with Generative AI: GAIL 13. Emerging Applications in Generative AI 14. Other Books You May Enjoy
15. Index

Play Video Games with Generative AI: GAIL

In the preceding chapters, we have seen how we can use generative AI to produce both simple (restricted Boltzmann machines) and sophisticated (variational autoencoders, generative adversarial models) images, musical notes (MuseGAN), and novel text (BERT, GPT-3).

In all these prior examples, we have focused on generating complex data using deep neural networks. However, neural networks can also be used to learn rules for how an entity (such as a video game character or a vehicle) should respond to an environment to optimize a reward; as we will describe in this chapter, this field is known as reinforcement learning (RL). While RL is not intrinsically tied to either deep learning or generative AI, the union of these fields has created a powerful set of techniques for optimizing complex behavioral functions.

In this chapter, we will show you how to apply GANs to learn optimal policies for different figures to navigate within...

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