Getting Started with Unity and C# – Game Objects and Components
Before starting, I wanted to discuss mistakes. It’s something we all do, or, as John Powell said, The only real mistake is the one from which we learn nothing (https://www.goodreads.com/quotes/118431-the-only-real-mistake-is-the-one-from-which-we). Every effort is being made to ensure that this book is as accurate as possible. The topics will be reviewed by a team after I submit this draft. I’ll receive feedback, and any errors will be corrected.
As a learner, you too will experience mistakes. This is expected, and, as John Powell emphasized, we need to learn from them. Try not to get discouraged. This is such an exciting topic at a time when opportunities are appearing in every industry using what I cover in this book.
Unity 6 has now introduced new templates and development tools that help streamline the game creation process, from early-stage prototyping to final production. These tools include...