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UX Design for Mobile

You're reading from   UX Design for Mobile Design apps that deliver impressive mobile experiences

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Product type Paperback
Published in Jul 2017
Publisher Packt
ISBN-13 9781787283428
Length 354 pages
Edition 1st Edition
Concepts
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Authors (2):
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Pau Giner Pau Giner
Author Profile Icon Pau Giner
Pau Giner
Pablo Perea Pablo Perea
Author Profile Icon Pablo Perea
Pablo Perea
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Toc

Table of Contents (11) Chapters Close

Preface 1. Design Principles and General Design Planning 2. Research - Learning from Your Users FREE CHAPTER 3. Exploring Ideas - Sketching 4. Mobile Patterns - Web App, Android, and iOS Best Practices 5. Detail Your Solution - Wireframes and Mockups 6. Prototyping - Bringing Your Ideas to Life 7. Prototyping with Motion - Using Tumult Hype 8. Prototyping with Code - Using Framer Studio 9. User Testing 10. Bibliography and References

Being pragmatic

Build a close relationship with the development team and ask them for feedback on the material you create. They can give you a very practical and useful view of where to find ideas that may improve your workflow.

As an example, a functionality that you consider to be complex may integrate very easily with a native component. However, a functionality that you consider simple may require very specific specifications and a greater participation on your part to reach the level of detail expected.

When working with a new team, it is advisable to have conversations about the specifications themselves. Finding and understanding gaps in the early stages will help reduce development time and provide higher quality specifications. Help the team understand the different measurements and diagrams you use so that the whole team speaks the same language.

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