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The Ultimate Roblox Game Building Cookbook

You're reading from   The Ultimate Roblox Game Building Cookbook Design immersive experiences with easy-to-follow recipes for world and game development

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Product type Paperback
Published in Dec 2023
Publisher Packt
ISBN-13 9781805121596
Length 218 pages
Edition 1st Edition
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Author (1):
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Taylor Field-Draper Taylor Field-Draper
Author Profile Icon Taylor Field-Draper
Taylor Field-Draper
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Toc

Table of Contents (13) Chapters Close

Preface 1. Chapter 1: Getting Started with Studio Modeling FREE CHAPTER 2. Chapter 2: Introduction to Solid Modeling and CSG Tools 3. Chapter 3: Sculpting Terrain 4. Chapter 4: Learning to Use VFX 5. Chapter 5: Building a Multiplayer Obby 6. Chapter 6: Designing a House 7. Chapter 7: Single-Player Map Flow 8. Chapter 8: Building a PvP Map 9. Chapter 9: Monetizing Your Experience 10. Chapter 10: Extra Building Recipes 11. Index 12. Other Books You May Enjoy

Creating an atmosphere with lighting

With our map now built out and filled with props, we can begin the process of adding volumetric lighting to the world space. We will use the provided Roblox lighting objects such as SurfaceLight and PointLight to illuminate the various regions of the map. We will use lanterns and fire to further create a sort of “flare” that will help lead players forward even in dark confined spaces.

How to do it…

We will create a light-emitting part using SurfaceLight, and then adjust the light object’s properties. We will then duplicate it around the map to illuminate large rooms. We will then add pointlights to the wall-mounted light fixtures and fire and spotlights to the ceiling light fixtures. To start, follow these steps:

  1. Create a large flat part positioned over the top of the starting room. It should be scaled roughly the width and length of the room.
  2. Disable the parts’ CanCollide property.
  3. Next,...
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