Creating an atmosphere with lighting
With our map now built out and filled with props, we can begin the process of adding volumetric lighting to the world space. We will use the provided Roblox lighting objects such as SurfaceLight and PointLight to illuminate the various regions of the map. We will use lanterns and fire to further create a sort of “flare” that will help lead players forward even in dark confined spaces.
How to do it…
We will create a light-emitting part using SurfaceLight, and then adjust the light object’s properties. We will then duplicate it around the map to illuminate large rooms. We will then add pointlights to the wall-mounted light fixtures and fire and spotlights to the ceiling light fixtures. To start, follow these steps:
- Create a large flat part positioned over the top of the starting room. It should be scaled roughly the width and length of the room.
- Disable the parts’ CanCollide property.
- Next,...