Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
The Ultimate Roblox Game Building Cookbook

You're reading from   The Ultimate Roblox Game Building Cookbook Design immersive experiences with easy-to-follow recipes for world and game development

Arrow left icon
Product type Paperback
Published in Dec 2023
Publisher Packt
ISBN-13 9781805121596
Length 218 pages
Edition 1st Edition
Languages
Tools
Concepts
Arrow right icon
Author (1):
Arrow left icon
Taylor Field-Draper Taylor Field-Draper
Author Profile Icon Taylor Field-Draper
Taylor Field-Draper
Arrow right icon
View More author details
Toc

Table of Contents (13) Chapters Close

Preface 1. Chapter 1: Getting Started with Studio Modeling FREE CHAPTER 2. Chapter 2: Introduction to Solid Modeling and CSG Tools 3. Chapter 3: Sculpting Terrain 4. Chapter 4: Learning to Use VFX 5. Chapter 5: Building a Multiplayer Obby 6. Chapter 6: Designing a House 7. Chapter 7: Single-Player Map Flow 8. Chapter 8: Building a PvP Map 9. Chapter 9: Monetizing Your Experience 10. Chapter 10: Extra Building Recipes 11. Index 12. Other Books You May Enjoy

Building a custom emote bar

A great way to encourage socialization and organic interactions within your experience is by including an emote bar. Roblox provides us with a built-in dev module, which we will be exploring in this recipe. By the end of this recipe, you will have a fully functioning emote bar filled with your desired emotes.

How to do it…

We will start by inserting the Emote Bar model, which can be found here: roblox.com/library/14971586392. Next, we will place it into the ServerScriptService object and then open the ConfigureEmotes script. Here, we will copy and paste a chunk of code multiple times, and then go through and number each chunk sequentially. Next, we will navigate to the catalog where we will find and copy emote IDs that we will paste inside of the AnimationIDGrabber script and run to get the AnimationID value. We will then paste the AnimationID value into the script and then modify the name and image of the emote. All the code for this recipe...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime