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Realizing 3D Animation in Blender

You're reading from   Realizing 3D Animation in Blender Master the fundamentals of 3D animation in Blender, from keyframing to character movement

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Product type Paperback
Published in Jul 2024
Publisher Packt
ISBN-13 9781801077217
Length 456 pages
Edition 1st Edition
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Author (1):
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Sam Brubaker Sam Brubaker
Author Profile Icon Sam Brubaker
Sam Brubaker
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Introduction to Blender and the Fundamentals of Animation
2. Chapter 1: Basic Keyframes in the Timeline FREE CHAPTER 3. Chapter 2: The Graph Editor 4. Chapter 3: Bezier Keyframes 5. Chapter 4: Looking into Object Relationships 6. Chapter 5: Rendering an Animation 7. Part 2: Character Animation
8. Chapter 6: Linking and Posing a Character 9. Chapter 7: Basic Character Animation 10. Chapter 8: The Walk Cycle 11. Chapter 9: Sound and Lip-Syncing 12. Chapter 10: Prop Interaction with Dynamic Constraints 13. Part 3: Advanced Tools and Techniques
14. Chapter 11: F-Curve Modifiers 15. Chapter 12: Rigid Body Physics 16. Chapter 13: Animating with Multiple Cameras 17. Chapter 14: Nonlinear Animation 18. Index 19. Other Books You May Enjoy

Creating a library of poses

Character animation is little more than a refined sequence of poses, so we can learn a lot by creating more of them as practice. Poses that convey things such as action, weight, force, tension, thought, and feeling are all part of what makes a compelling animation. And because it can take a while to make a single pose, you might want to reuse some of them in later animations!

Let’s learn how to save poses so that we can keep the one we currently have for a later exercise.

The Asset Browser

In addition to models and materials, Blender’s new Asset Browser can store the poses we make to our characters.

Let’s bring it up now. To automatically create thumbnails for each pose, we’ll need to add a camera to our scene as well:

  1. Switch to Object Mode and Add (Shift + A) a Camera object to your scene.
  2. Point the camera at Rain.
  3. Bring up the Asset Browser area in a new area.
  4. In the Source List (T) area to the...
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