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Realizing 3D Animation in Blender

You're reading from   Realizing 3D Animation in Blender Master the fundamentals of 3D animation in Blender, from keyframing to character movement

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Product type Paperback
Published in Jul 2024
Publisher Packt
ISBN-13 9781801077217
Length 456 pages
Edition 1st Edition
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Author (1):
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Sam Brubaker Sam Brubaker
Author Profile Icon Sam Brubaker
Sam Brubaker
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Introduction to Blender and the Fundamentals of Animation
2. Chapter 1: Basic Keyframes in the Timeline FREE CHAPTER 3. Chapter 2: The Graph Editor 4. Chapter 3: Bezier Keyframes 5. Chapter 4: Looking into Object Relationships 6. Chapter 5: Rendering an Animation 7. Part 2: Character Animation
8. Chapter 6: Linking and Posing a Character 9. Chapter 7: Basic Character Animation 10. Chapter 8: The Walk Cycle 11. Chapter 9: Sound and Lip-Syncing 12. Chapter 10: Prop Interaction with Dynamic Constraints 13. Part 3: Advanced Tools and Techniques
14. Chapter 11: F-Curve Modifiers 15. Chapter 12: Rigid Body Physics 16. Chapter 13: Animating with Multiple Cameras 17. Chapter 14: Nonlinear Animation 18. Index 19. Other Books You May Enjoy

Rendering an image sequence

As we get closer to viewing the final product, we’ve been previewing it in one of two ways: watching the animation playback in camera view, or rendering still images with Render Image (F12). This means we’ve had to watch our animation in low-quality and/or view some high-quality frames that don’t move, and then use our imagination to fill in the gaps in anticipation of what the final video will look like. Well, anticipate no more! It’s time to render your animation.

Rendering an animation is a lot like rendering a still image, only this time, every frame in the animation must be rendered. When Render Animation (Ctrl + F12) is called, Blender will render and automatically output (save) an image for every frame in the scene’s frame range, beginning with the Start Frame and continuing all the way until the End Frame is saved.

The result of this operation will be an image sequence: a folder stored on your computer that...

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