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Realizing 3D Animation in Blender

You're reading from   Realizing 3D Animation in Blender Master the fundamentals of 3D animation in Blender, from keyframing to character movement

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Product type Paperback
Published in Jul 2024
Publisher Packt
ISBN-13 9781801077217
Length 456 pages
Edition 1st Edition
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Author (1):
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Sam Brubaker Sam Brubaker
Author Profile Icon Sam Brubaker
Sam Brubaker
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Introduction to Blender and the Fundamentals of Animation
2. Chapter 1: Basic Keyframes in the Timeline FREE CHAPTER 3. Chapter 2: The Graph Editor 4. Chapter 3: Bezier Keyframes 5. Chapter 4: Looking into Object Relationships 6. Chapter 5: Rendering an Animation 7. Part 2: Character Animation
8. Chapter 6: Linking and Posing a Character 9. Chapter 7: Basic Character Animation 10. Chapter 8: The Walk Cycle 11. Chapter 9: Sound and Lip-Syncing 12. Chapter 10: Prop Interaction with Dynamic Constraints 13. Part 3: Advanced Tools and Techniques
14. Chapter 11: F-Curve Modifiers 15. Chapter 12: Rigid Body Physics 16. Chapter 13: Animating with Multiple Cameras 17. Chapter 14: Nonlinear Animation 18. Index 19. Other Books You May Enjoy

Summary

I wasn’t kidding about live-action cameras being expensive. The best ones cost thousands of dollars to rent, plus a large deposit. And that’s just for the camera itself; you’ll also need mounting equipment such as tripods, cranes, dollies, and stabilizers to keep this often very heavy camera upright. Then you’ve got to hire a specially-trained operator just to use the camera, and he’s got to have lunch breaks or he’ll get tired and drop the camera and you’ll lose your deposit (you do not want to lose your deposit).

Good thing that’s none of our business! In Blender, cameras are cheaper than dirt and lighter than air, and we don’t need to pay anybody union wages to operate them. Incidentally, that last part is a big reason why 3D animation has become so widespread this century, but that’s a conversation for another time.

As for the final chapter of this book, you may recall linear time being mentioned...

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