Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Python Object-Oriented Programming

You're reading from   Python Object-Oriented Programming Build robust and maintainable object-oriented Python applications and libraries

Arrow left icon
Product type Paperback
Published in Jul 2021
Publisher Packt
ISBN-13 9781801077262
Length 714 pages
Edition 4th Edition
Languages
Arrow right icon
Author (1):
Arrow left icon
Dusty Phillips Dusty Phillips
Author Profile Icon Dusty Phillips
Dusty Phillips
Arrow right icon
View More author details
Toc

Table of Contents (17) Chapters Close

Preface 1. Object-Oriented Design 2. Objects in Python FREE CHAPTER 3. When Objects Are Alike 4. Expecting the Unexpected 5. When to Use Object-Oriented Programming 6. Abstract Base Classes and Operator Overloading 7. Python Data Structures 8. The Intersection of Object-Oriented and Functional Programming 9. Strings, Serialization, and File Paths 10. The Iterator Pattern 11. Common Design Patterns 12. Advanced Design Patterns 13. Testing Object-Oriented Programs 14. Concurrency 15. Other Books You May Enjoy
16. Index

Case study

This section expands on the object-oriented design of our example, iris classification. We've been building on this in the previous chapters, and we'll continue building on it in later chapters. In this chapter, we'll review the diagrams created using the Unified Modeling Language (UML) to help depict and summarize the software we're going to build. We'll move on from the previous chapter to add features for the various ways of computing "nearest" for the k-nearest neighbors algorithm. There are a number of variations for this, and it demonstrates how class hierarchies work.

There are several design principles that we'll be exploring as this design becomes more and more complete. One popular set of principles is the SOLID principles, which are:

  • S. Single Responsibility Principle. A class should have one responsibility. This can mean one reason to change when the application's requirements change...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image