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Learn Blender Simulations the Right Way

You're reading from   Learn Blender Simulations the Right Way Create attractive and realistic animations with Mantaflow, rigid and soft bodies, and Dynamic Paint

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Product type Paperback
Published in Nov 2022
Publisher Packt
ISBN-13 9781803234151
Length 368 pages
Edition 1st Edition
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Author (1):
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Stephen Pearson Stephen Pearson
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Stephen Pearson
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Using Mantaflow for Fire, Smoke, and Fluids
2. Chapter 1: An Introduction to Mantaflow FREE CHAPTER 3. Chapter 2: Understanding Domains, Flows, and Effectors 4. Chapter 3: Creating a Realistic Campfire Simulation 5. Chapter 4: Creating a Waterfall Using Mantaflow 6. Chapter 5: Creating a Realistic Explosion 7. Part 2: Simulating Physics with Soft Bodies and Cloth
8. Chapter 6: Getting Started with Soft Bodies 9. Chapter 7: Creating a Soft Body Obstacle Course 10. Chapter 8: Introduction to Cloth Simulations 11. Chapter 9: Creating a Realistic Flag 12. Part 3: Diving into Rigid Bodies
13. Chapter 10: An Introduction to Rigid Bodies 14. Chapter 11: Creating a Rigid Body Physics Course 15. Part 4: Understanding Dynamic Paint in Blender
16. Chapter 12: Introduction to Dynamic Paint 17. Chapter 13: Creating a Paintbrush Effect 18. Chapter 14: Creating a Raindrop Effect 19. Index 20. Other Books You May Enjoy

What are rigid bodies?

Rigid Body adds physics to your objects and allows them to fall, collide with each other, and bounce around. This simulation is great for creating things such as a pile of rocks, something mashing through a wall, or any kind of realistic physics without deformations. Rigid bodies are also used often in films and games to create physics-based effects.

To create a rigid body simulation, you need to have a mesh object selected. Then, you can go to the Physics panel and select Rigid Body or go to the Object menu, then go to Rigid Body, and select either Add Passive or Add Active:

Figure 10.1 – Rigid Body menu

Figure 10.1 – Rigid Body menu

Active and Passive are the two types of rigid bodies you can add in Blender. Active means that it will have physics and react to gravity, collisions, and even force fields. Passive means it will stay static and not move but it will still interact with the active objects if one collides with it:

Figure 10.2 – Active and Passive objects
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