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Learn Blender Simulations the Right Way

You're reading from   Learn Blender Simulations the Right Way Create attractive and realistic animations with Mantaflow, rigid and soft bodies, and Dynamic Paint

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Product type Paperback
Published in Nov 2022
Publisher Packt
ISBN-13 9781803234151
Length 368 pages
Edition 1st Edition
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Author (1):
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Stephen Pearson Stephen Pearson
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Stephen Pearson
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Using Mantaflow for Fire, Smoke, and Fluids
2. Chapter 1: An Introduction to Mantaflow FREE CHAPTER 3. Chapter 2: Understanding Domains, Flows, and Effectors 4. Chapter 3: Creating a Realistic Campfire Simulation 5. Chapter 4: Creating a Waterfall Using Mantaflow 6. Chapter 5: Creating a Realistic Explosion 7. Part 2: Simulating Physics with Soft Bodies and Cloth
8. Chapter 6: Getting Started with Soft Bodies 9. Chapter 7: Creating a Soft Body Obstacle Course 10. Chapter 8: Introduction to Cloth Simulations 11. Chapter 9: Creating a Realistic Flag 12. Part 3: Diving into Rigid Bodies
13. Chapter 10: An Introduction to Rigid Bodies 14. Chapter 11: Creating a Rigid Body Physics Course 15. Part 4: Understanding Dynamic Paint in Blender
16. Chapter 12: Introduction to Dynamic Paint 17. Chapter 13: Creating a Paintbrush Effect 18. Chapter 14: Creating a Raindrop Effect 19. Index 20. Other Books You May Enjoy

Rigid Body Object Menu

As mentioned earlier in this chapter, the Rigid Body Object Menu area can be found by going to the Object menu and then to Rigid Body. Here, you will find a couple of options that we have already discussed, but also a couple of new ones:

Figure 10.25 – Rigid Body Object Menu

Figure 10.25 – Rigid Body Object Menu

  • If you want to create many rigid bodies at once, it’s very easy! Make sure all the objects are selected and click on Add Active. Now, each one you selected will have the Active rigid body applied to it.

The same goes for Add Passive.

  • You can also remove all the rigid bodies by selecting Remove.
  • Change Shape allows you to change the collision boundary for all the objects you have selected.
  • Calculate Mass is something we talked about earlier, so let’s move on to Copy From Active. If you have changed some settings on one object and want to copy those changes to another, this option can do that! Make sure all the objects...
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