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JavaScript from Beginner to Professional

You're reading from   JavaScript from Beginner to Professional Learn JavaScript quickly by building fun, interactive, and dynamic web apps, games, and pages

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Product type Paperback
Published in Dec 2021
Publisher Packt
ISBN-13 9781800562523
Length 546 pages
Edition 1st Edition
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Authors (4):
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Codestars By Rob Percival Codestars By Rob Percival
Author Profile Icon Codestars By Rob Percival
Codestars By Rob Percival
Laurence Svekis Laurence Svekis
Author Profile Icon Laurence Svekis
Laurence Svekis
Maaike van Putten Maaike van Putten
Author Profile Icon Maaike van Putten
Maaike van Putten
Rob Percival Rob Percival
Author Profile Icon Rob Percival
Rob Percival
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Toc

Table of Contents (19) Chapters Close

Preface 1. Getting Started with JavaScript FREE CHAPTER 2. JavaScript Essentials 3. JavaScript Multiple Values 4. Logic Statements 5. Loops 6. Functions 7. Classes 8. Built-In JavaScript Methods 9. The Document Object Model 10. Dynamic Element Manipulation Using the DOM 11. Interactive Content and Event Listeners 12. Intermediate JavaScript 13. Concurrency 14. HTML5, Canvas, and JavaScript 15. Next Steps 16. Other Books You May Enjoy
17. Index
Appendix – Practice Exercise, Project, and Self-Check Quiz Answers

Summary

In this chapter, we had some important, more advanced topics that we still had to cover, but that you were probably not ready for earlier in the book. After this chapter, you should have deepened your understanding of JavaScript in several areas, first and foremost, regular expressions. With regex, we can specify patterns of strings and we can use these to search other strings for matches to our patterns.

We also considered functions and the arguments object, with which we can access arguments by their index. We continued with a look at JavaScript hoisting and strict mode, which enables us to use JavaScript with a few more rules. Getting used to JavaScript in strict mode is generally a good practice and is great preparation for working with JavaScript frameworks.

Debugging and tweaking were also discussed: we can use breakpoints or log our output to the console to get an idea of what is going on. Handling errors well can prevent unnecessary crashes of our program....

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