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Hands-On UX Design for Developers
Hands-On UX Design for Developers

Hands-On UX Design for Developers: Design, prototype, and implement compelling user experiences from scratch.

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Profile Icon Elvis Canziba
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Full star icon Full star icon Full star icon Full star icon Empty star icon 4 (4 Ratings)
Paperback Jul 2018 350 pages 1st Edition
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Arrow left icon
Profile Icon Elvis Canziba
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Full star icon Full star icon Full star icon Full star icon Empty star icon 4 (4 Ratings)
Paperback Jul 2018 350 pages 1st Edition
eBook
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Paperback
€32.99
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Hands-On UX Design for Developers

Chapter 2. UX Design Process

In this chapter, we will discuss the most important thing that we need to know to become a UX Designer. The UX design process is a key part that everyone in the UX industry is undertaking, but they are all doing it differently.

Like any other discipline, UX also has its own stages and processes for doing it right. In this chapter, we will cover the following topics:

  • UX design process
  • Discovery and planning
  • Project proposals
  • Project objectives and methodologies
  • The UX strategy
  • Understanding competitors and customers
  • Discovering your own UX strategy framework
  • UX research

UX design process


Like every other discipline has its own stages or process of development, UX also has its own process for doing it right. However, the problem with the UX process is that it's not always the same; it depends on several factors, such as the size of the project, the category of the project, the targeted users (audience), the problem that you want to solve, your client, and the budget and timeline of your product.

So, you as a UX designer, or the UX team, can define your own process, depending on the factors mentioned in the preceding paragraph. I will walk you through the main stages, which are always important to cover in the UX design process and that depend on your expertise level or on the experience gained while developing your product. You can go back and redo some of the UX process stages or even try to involve some new ideas in your process during the roadmap to product design.

You have to keep in mind that, as a UX designer, you need to have great communication with...

Discovery and planning


This is the first stage of the UX process where we first touch on/discuss the idea behind our product. It's always a good approach to involve the client here immediately and introduce them to our UX team. Then, together, we can start defining the product scope.

We will start by listening to the client's idea, putting their idea on paper, and trying to understand their idea acutely. In order to understand their idea acutely, we will need to get answers to questions, such as what they want to achieve with this product, their goal, and their targeted audience. This will help the UX team and the client to start giving shape to the product together.

The goal of this stage is that our team should have a clear idea about the product that they will design and develop.

The discovery phase can take up to a few weeks for our team to clearly understand the client idea, their business, their product idea, the problem that they want to solve, and what is important to their users. The...

The UX strategy


Let me start this part of the chapter with a real-life story. Almost 10 years ago, I joined a company that was working on creating a new mobile application. The idea behind that product belonged to the company's owner. He'd been facing a problem for a long time and had found a way to solve it. He wanted to try to help other people with the same problem through this application. He was so enthusiastic about his idea and was sure that people would need his mobile application and would love using it.

By the time I joined, the product was almost finished and the owner had spent a lot of time and money developing the product. The only things remaining were some enhancements on design and working on the marketing campaign. After the product went live, nobody was actually interested in his product and those who tried it only did so for a short period of time before they deleted the app. So, in other words, nobody was interested in his service and application.

The difficulty was that...

UX research


In the user research stage, we focus on understanding the product itself first, the user's behavior with the product, their needs, their pains, and their motivations for using our products.

Research is the key part of UX process because it prevents us from designing the wrong product. Also, research is considered as one of the key areas of UX itself because it is involved in all the stages of the UX process, so depending on the need for informations on a specific stage, we have to conduct research as many time as required. Imagine that we design a product that nobody wants to use just because we didn't do the research; all our hard work, time, and money will be wasted.

There are tons of reasons why UX research is important; the following are some:

  • It removes assumptions from the design process
  • We will have a lot of data to back up our design process and work
  • It will save our company and clients valuable time and money if it is done properly
  • We don't have to go back and forth fixing...

UX analysis


UX analysis is another stage of the UX process. It helps us to measure the interaction between a user and user interface; often, in this case, it can be an application, a digital product, or even the design itself.

You can do UX analysis in different ways and using different approaches. We covered some of them, such as competitor analysis and task analysis.

When we are creating a UX analysis, it is always important to keep in mind all the aspects that are connected with the product we want to build, such as:

  • User perspective
  • Business perspective
  • Expert team's perspective
  • Technical perspective

Refer to the following diagram:

The UX analysis includes different methods that vary in terms of formality and user participation. Then, by combining the results of these different tests, we will be able to create an overview of who our community is, as follows:

  • Who our customers are
  • Where our user category is
  • What information they need and seek
  • How they prefer to access that information

Often, during...

Design


Here comes the exciting part of our product development. After a lot of research and collecting valuable data for our team, now we can start thinking about designing the product itself.

In the design phase, we conduct a meeting with all the other teams in our company, including managers, the marketing team, the design team, developers, sales people, user support, and any other team inside our organization. During this meeting, we unpack all the knowledge and research data that we have collected during the previous UX process stages and show them to the team.

We show to the team all the information that we have collected so far, with no exceptions, as follows:

  • We start the meeting with a general presentation from the project manager and UX leader by explaining to the other teams the idea of the business and the opportunities within it.
  • Then, we start showing them all the competitive research that we have done so far and explain how and what our competitors are doing differently and what...

Production


This is the last phase of the UX process and will continue till the product's UX process lifecycle exists.

The production phase actually can start with the design of the UX process, especially when we start developing our product, since that is the phase where we start giving feedback for a product which we can visually see, touch, and feel.

From my own experience, usually I like to separate the production phase into two parts:

  • Beta release
  • Live product

By doing this, it makes it easier for me to leverage the design and do quality assurance and usability testing before the live release of the product.

When the product goes live, the UX team and other teams involved start generating different documents and statistics about the product by measuring the performance that our product is offering.

We can collect data in different ways, as follows:

  • Collecting performance reports: Usually, here, we will have data on how our product is responding on the performance side–whether it is slow, whether...

Summary


In this chapter, you learned different areas of the UX process. You need design documentation, which will be complementary rather than supplementary to our process. You learned that you should try to adapt all these techniques to your own needs, and try to understand that it's all about giving to a better design result for your product. So, adapt to the process, methods, and techniques explained here based on your own needs because you do not need to follow them exactly in the order that we covered them.

In the next chapter, we are going to talk more about user behavior and how to conduct proper user research.

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Key benefits

  • • Explore all the tools that you need to be a complete UX designer
  • • Code the product designs you’ve created to become a full-stack designer
  • • Build an amazing portfolio with real-world projects

Description

Designing user experience (UX) is one of the most important aspects of a project, as it has a direct effect on how customers think of your company. The process of designing a user experience is one of the most challenging yet rewarding aspects of product development. Hands-On UX Design for Developers will teach you how to create amazing user experiences for products from scratch. This book starts with helping you understand the importance of a good UX design and the role of a UX designer. It will take you through the different stages of designing a UX and the application of various principles of psychology in UX design. Next, you will learn how to conduct user research and market research, which is crucial to creating a great UX. You will also learn how to create user personas and use it for testing. This book will help you gain the ability to think like a UX designer and understand both sides of product development: design and coding. You will explore the latest tools, such as Sketch, Balsamiq, and Framer.js, to create wireframes and prototypes. The concluding chapters will take you through designing your UI, dealing with big data while designing a UX, and the fundamentals of frontend. Finally, you'll prepare your portfolio and become job ready in the UX arena.

Who is this book for?

Hands-On UX/UI Design for Developers is for web designers who have knowledge of basic UX design principles.

What you will learn

  • • What UX is and what a UX designer does
  • • Explore the UX Process and science of making products user-friendly
  • • Create user interfaces and learn which tools to use
  • • Understand how your design works in the real world
  • • Create UI interaction, animation, wireframes, and prototypes
  • • Design a product with users in mind
  • • Develop a personal portfolio and be well-prepared to join the UX world

Product Details

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Publication date : Jul 31, 2018
Length: 350 pages
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Language : English
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Table of Contents

12 Chapters
What is UX? Chevron down icon Chevron up icon
UX Design Process Chevron down icon Chevron up icon
User Behavior Basics and User Research Chevron down icon Chevron up icon
Getting to Know Your Users Chevron down icon Chevron up icon
User Personas Chevron down icon Chevron up icon
Designing Behavior Chevron down icon Chevron up icon
Visual Design Principles and Processes Chevron down icon Chevron up icon
Wireframes and Prototyping Chevron down icon Chevron up icon
UI Design and Implementation Chevron down icon Chevron up icon
Frontend UI Implementation and Process Chevron down icon Chevron up icon
Post-launching UX Activities Chevron down icon Chevron up icon
Designing for Big Data Chevron down icon Chevron up icon

Customer reviews

Rating distribution
Full star icon Full star icon Full star icon Full star icon Empty star icon 4
(4 Ratings)
5 star 75%
4 star 0%
3 star 0%
2 star 0%
1 star 25%
Leonir Sep 19, 2018
Full star icon Full star icon Full star icon Full star icon Full star icon 5
As a newbie into UX design experience I found the book interesting and quite easy to understand. The author who is a well known in his Industry, did a great job not only explaining the theory behind UX Design but also mapping it with real life examples based on his wealth experience. This is a GO TO book for everyone who is starting with UX Design and for those with some experience and want to deep dive into UX Design.
Amazon Verified review Amazon
Dexter Retamar Sep 01, 2018
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Whether you are a developer, designer, project manager, product owner or just curious to know what UX can do for your product or service, this book takes you through the whole journey and process for implementing a great UX. The author does an excellent job of presenting a wealth of information that can be applied to any project you may be working on. The book covers a broad subject, from research, basic design principles, psychology, prototyping, UI design, tools in the industry, handover to frontend implementation by presenting information clearly and relevant visual and example.Definitely, this book deserves a seat in your bookshelf, a great primer for those who are starting in UX but still a great refresher and a constant reference even for the seasoned.
Amazon Verified review Amazon
Denese Dec 29, 2019
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Great book
Amazon Verified review Amazon
KC Sep 28, 2018
Full star icon Empty star icon Empty star icon Empty star icon Empty star icon 1
I couldn’t get passed the first few pages because of the grammatical errors. It appears no one proofread this book before publishing. The author does a poor job gathering his thoughts and explaining the phases of UX design. I do not recommend buying this book.
Amazon Verified review Amazon
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